Heatwave for SickKids
Tournament House Rules
Play with respect. Compete with pride. Have a blast at Heatwave!
← Back to Events1 Team Composition & Registration
- 6 players on court at all times with a minimum of 2 females. No play with fewer than 6.
- Players may play on ONE team only.
- Only players who signed the HEATWAVE Release, Waiver & Indemnity before playing are eligible.
2 Team Captain
- Communicate all rules to your team.
- Represent your team with officials.
- During 5-minute court change: complete Court Score Sheet and conduct coin toss.
Coin toss / Rock, Paper, Scissors
- Use a coin toss or rock, paper, scissors.
- Winner chooses serve, receive or side of court.
- Loser takes the remaining option.
3 Player Responsibilities & Conduct
Recreational Division
- No spiking or overhand serves
- Self-officiated
- Teams call their own faults
- Replay point for disputed calls
- Players keep score/time
Competitive Division
- Spiking and overhand serves allowed
- Player-officiated
- Players keep score/time
Safety & Conduct
- Stay hydrated and wear loose, appropriate clothing.
- Keep courts free of hazards (no glass, garbage, bikes, unattended children or dogs, etc.).
- Alcohol impairs judgment. Drink responsibly.
- Be respectful, courteous, and play fair.
- Accept officials’ decisions. No arguing.
- Do not delay the game or tamper with equipment.
4 Officials & Disputes
- Officials enforce rules, maintain courts/equipment, and officiate playoffs.
- The Tournament Director has final authority on all disputes and unforeseen situations.
- All Director decisions are final.
5 Substitutions, Rotation & Service
Substitutions
- Continuous substitution allowed.
- Subs enter through back-row serving position only.
- Rotation-in: one substitute per rotation.
Rotation
- Rotate one position clockwise when gaining serve.
- Rotation is mandatory.
- Players in correct serving order at time of serve.
- After serve contact, players may position anywhere in their court.
- Clear obstruction upon opponents’ request.
Service
- Competitive: overhand serves allowed.
- Recreational: overhand serves NOT allowed.
- One service attempt only.
- Net-cord serves are legal.
- No limit on servers.
Service Receive
- Competitive: players cannot volley a serve.
- No holding, lifting, pushing, catching or carrying.
- Cannot block or attack the serve above net height.
6 Playing the Ball
- Maximum of 3 team contacts to return the ball.
- Ball may contact any part of the body.
- Ball must be cleanly hit (not caught or thrown).
- Do not hold teammates or use structures to reach the ball.
- Double contact is illegal except as allowed in serve reception rules.
7 Net Play & Blocking
Net Play
- Ball must pass between antennas.
- Player contact with the net is a fault unless caused by the ball or wind.
- Follow-through beyond the net allowed only in your own space.
Blocking
- Block counts as one team contact.
- Any player may make the next contact after a block.
- Consecutive blocker contacts count as one action.
- Do not contact the ball beyond the net before opponent attack.
8 Attacking & Front/Back Row Rules
Back Row (Coed 6’s)
- May attack behind the 3-metre line.
- May bump or volley at net.
- CANNOT block or spike at the net.
Attack Hit
- Any action directing the ball toward opponent.
Recreational Division
- Attack hit must arc upward.
Competitive Division
- All directional volleys must be in line with shoulders (forward or backward).
Tips
- ALLOWED: roll shot (heel/palm), cobra, flipper-style hits.
- NOT ALLOWED: open-handed tips or finger redirection.
Spike (Competitive Only)
- Downward forceful attack hit allowed anywhere on court (see Back Row rule).
9 Interruptions
Stray Ball
- Rally is stopped.
- Serving team re-serves.
Injury
- Official stops play.
- Substitution must be made within 15 seconds if possible.
- If not possible: up to 5-minute injury timeout.
- If player cannot continue after 5 minutes, that team forfeits the match, keeping points already earned.
10 Timeouts, Switches & Intervals
Court Switch (Optional)
- Switch sides when total score from BOTH teams equals 7 or any multiple of 7 (e.g., 3:4, 13:1).
Timeouts
- 2 timeouts per team per game.
- 30 seconds each.
- Must be called during dead ball.
Interval
- 5 minutes between games for court changes.
11 Scoring & Default System
Scoring
- Rally point scoring.
- First to 25 points wins.
- 15-minute matches. Finish current rally if time expires.
- If tied game at end of time, next point wins.
- Win = 1 Loss = 0
- Point differential recorded (+/−).
Gradual Default (Incomplete Team)
- 0–5 min late
- No penalty
- 5–10 min late
- Opponent awarded +10 point lead
- 10+ min late
- Match default
Other Defaults
- Missing score sheet: All teams receive default loss.
- Injury default: Opponent keeps points already earned.
Scoring Summary Examples
| Score | Winner | Loser |
|---|---|---|
| 25:18 | +7 | −7 |
| 25:23 | +2 | −2 |
| Default | +10 | −10 |
Score Sheet
- Captains complete one side and initial.
- Late or missing sheet = default.
12 Playoff Format
- Top seeded teams qualify (wins first, then point differential).
- Single elimination.
- Matches: first to 25 or 15-minute cap.
- Tie-breakers:
- Non-elimination tie: random draw.
- Elimination tie: 15-point game.
13 Playoff Prizes
- Only players who signed the waiver are eligible for prizes.
- Medal allocation based on number of waiver signatures. Example: 6 signatures = 6 medals maximum.
- Maximum per team: 1 Trophy (Champion) & up to 10 Medals (Champion & 2nd Place).
- Unclaimed awards will be recycled.
Play fair. Have fun.
Stay safe. Stay hydrated.
Thank you for believing in SickKids.
Download the original rules PDF ↗







November 13, 2027
Heatwave for SickKids
NEW – Pickleball Corporate Team Challenge
